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4-H clover Chisago County 4-H project and curriculum resources

Check out procedures

To check out a resource, please call the office in advance to ensure that we have it available. In some cases, we have more than one copy available. Resources are typically checked out for two weeks time but arrangements can be made for longer use. Please do not write in any of the books. Books must be picked up and dropped off at the Extension Office, they should not be mailed.

We hope you enjoy and make use of these great lessons and resources!

Contact

Chisago County Extension Office: 651-277-0150 / ​stew0780@umn.edu / 38814 3rd Ave, North Branch

Project kits

The following resources provide ready to go lessons with most of the materials provided. They are best implemented at workshop days and 4-H club meetings.

Designed for Cloverbuds

  • Sound and Vibration
  • Motion
  • Chemistry
  • Blast Off
  • Robotics - Aqua Adventure (requires 8-12 sessions)

Designed for all ages

  • Archaeology - Get a Clue
  • Archaeology - Uncovering Artifacts
  • Buzzy Honeybees: ​Learn all about the Honeybee’s, pollination, bee language, and even taste test various kinds of honey.
  • Discovering Butterflies: ​Learn the life cycle of butterflies, butterfly matching game, butterfly life cyclemobile.
  • Crime and Spy Science (option of 1-6 sessions)
  • Experiencing Entomology: ​Discover the world through a bug’s eye view. Learn about insects; compound eyes, and make your own compound eye viewer. Also, learn to recognize different insect mouth types and experiment with what human beverages insects prefer.
  • Geology - Did you eat nails for breakfast
  • Geology - What’s in a Rock
  • Incredible Wearables
  • Minnesota Birds (includes binoculars)
  • Minnesota Mustelids
  • Outer Space - Mission to Mars (requires 2-3 sessions)
  • Stars and Constellations (includes Telescope)
  • Tracking
  • Weather Experiments: ​Create a portable cloud and observe how moisture, cooling temperature and condensation nuclei play a role in cloud formation. Make fog in a jar and observe fog formation.
  • Winter Survival
  • Outdoor Cooking: ​Ever wonder why food tastes so good when it’s made outdoors? Find out as we create a box oven and bake
  • Zoonotic Disease Detective Kit (option of 1-5 lessons)

Electronic lesson plans

The following resources provide lesson plans to follow for use in 4-H clubs. Most curriculum provide up to 6 lessons. Supplies are listed but not provided. These make great education components in 4-H clubs and at workshop days.

Designed for Cloverbuds

  • Family and Consumer Science Clubs
  • Personal Development and Leadership Clubs
  • Science and Technology Clubs (we have materials)
  • Communicative and Expressive Arts Clubs
  • Plants and Animals Clubs

Designed for all ages

  • Aerodynamics Curriculum
  • Art of Math
  • Beef Curriculum
  • Building Healthy Friendships Curriculum
  • Cake Decorating Curriculum
  • Craft and Beading Curriculum
  • Crochet Curriculum
  • Dairy Heifer Curriculum
  • Dogs Curriculum
  • Edible Science Club Curriculum
  • Emergency Preparedness Curriculum
  • Engineering an Empire Curriculum
  • Entomology Curriculum
  • Environmental Education Curriculum
  • Exploring Energy Curriculum
  • Family History Curriculum
  • Fitness Curriculum
  • Flight Curriculum
  • Forces of Nature Curriculum
  • Junior Gardener Club Curriculum
  • Generals Leadership Academy Curriculum
  • Geology Curriculum
  • Goat Curriculum
  • Healthy Snacks Curriculum
  • Horse First Aid Curriculum
  • Incident Command Curriculum
  • Interior Design Curriculum
  • Kitchen Science Curriculum
  • Mission to Mars Curriculum
  • Money Mentors Curriculum
  • Mountain Bike Curriculum
  • 3-D Modeling Derby Curriculum
  • Paper Crafts Curriculum
  • Photography Curriculum
  • Planet Energy Curriculum
  • Poultry Production Curriculum
  • Public Speaking Curriculum
  • Python Coding Curriculum
  • Scratch Coding Curriculum
  • Seeds Club Curriculum
  • Sewing Curriculum
  • Sheep Curriculum
  • Swine Curriculum
  • Theatre Arts Curriculum
  • 3-D Printing Tinkercad Curriculum
  • Wildlife Curriculum
  • World of Work Curriculum

Curriculum books

The following resources are curriculum books that have a variety of lessons and worksheets that 4-H’ers can complete. These resources are best used for smaller groups or independent study but can be modified to use in 4-H clubs.

  • Aerospace
    • Reaching New Heights - Stage 3
    • Pilot in Command - Stage 4
    • Flight Crew - Group activity guide
  • Beef
    • Bite into Beef Level 1-3
    • Helper’s Guide - Group Activities
  • Cats
    • Prrr-fect Pals Level 1-3
    • Helper’s Guide - Group Activities
  • Clothing
    • Under Construction - Level 1
    • Sew Much More - Level 2
    • Sew on and Sew Forth - Level 3
    • Helpers Guide - Group Activities Gr 3-12
  • Child and Family Development
    • Growing All Together
    • Growing with Others - Step 2
    • Growing in Communities - Step 3
  • Cloverbuds
    • Activities Sheets (various)
    • 4-H Fun Works (various)
  • Communications Toolkit
  • Dairy
    • Dig into Dairy Level 1-3
    • Helper’s Guide - Group Activities
  • Electric
    • Magic of Electricity - Level 1
    • Investigating Electricity - Level 2
    • Wired for Power - Level 3
    • Entering Electronics - Level 4
    • Electronic Group Activity Guide - Helper’s Guide
  • Entomology
    • Creepy Crawlers - Level 1
    • What’s Bugging You - Level 2
    • Dragons, Houses, and Other Flies - Level 3
    • Teaming with Insects - Lev 1-3 Facilitators Guide
    • Teaming with Insects - Level 1 (Grades 3-5)
    • Teaming with Insects - Level 2 (Grades 6-8)
    • Teaming with Insects - Level 3 (Grades 9-12)
    • Project Butterfly - Leaders Guide
    • Project Butterfly - Youth Guide
  • Exploring the Environment
    • Working on Waste
    • Eco-Adventures - Level 2
    • Helper’s Guide - Group Activities
  • Food and Nutrition
    • You’re the Chef
    • 6 Easy Bites
    • Tasty Tidbits
    • Foodworks
    • Jump into Foods and Fitness
  • Gardening
    • See Them Sprout - Level A
    • Let’s Get Growing - Level B
    • Take Your Pick - Level C
    • Growing Profits - Level D
    • Digging Deeper - Unit 3
  • Horse
    • Giddy Up and Go - Level 1: Discovering Horses
    • Head, Heart and Hooves - Level 2: Horse Raising
    • Stable Relationships - Level 3: Horse Care
    • Riding the Range - Level 4: Horse Riding
    • Jumping to New Heights - Level 5: Horsemanship
  • Horticulture
    • Units 1-3
  • Goats
    • Showing the Way - Goat 3
  • Health and Safety
    • Exploring Your Body
    • Fun with Friends
    • Teen Talk
    • Piecing it Together
    • Preparing for the Future
    • Helper’s Guide - Group Activities
  • Insects
    • Creepy Crawlies - Level 1
    • What’s Bugging You - Level 2
    • Dragons, Houses and other Flies - Level 3
    • Helper’s Guide - Group Activities
  • Other
    • Amphibians & You - A look at the amphibian crisis - Student Journal
    • Amphibians & You - A look at the amphibian crisis - Leader’s Guide
  • Poultry
    • Scratching the Surface - Level 1
    • Testing your Wings - Level 2
    • Flocking Together - Level 3
    • Helper’s Guide - Group Activities
  • Photography
    • Focus on Photography - Level 1
    • Controlling the Image - Level 2
  • Rabbits
    • Level 1-3
    • Helper’s Guide - Group Activities
  • Robotics
    • Giving Robots a Hand - Level 1
    • Mechatronics- Level 3
  • Science
    • The Power of the Wind - Facilitators Guide
    • The Power of the Wind - Youth Guide
    • Weather and Climate Science - Level 1-3 Facilitators Guide
    • Weather and Climate Science - Level 1 (Grades 3-5)
    • Weather and Climate Science - Level 2 (Grades 6-8)
    • Weather and Climate Science - Level 3 (Grades 9-12)
  • Sheep
    • Rams, Lambs and You - Level 1
    • Sheer Delight - Level 2
    • Leading the Flock - Level 3
  • Shop
    • Measuring Up - Level 1
    • Nailing it Together - Level 3
    • Finishing Up - Level 4
    • Helper's Guide - Group Activities
  • Talking with TJ
    • Conflict Resolution Series
    • Teamwork Series
  • Theatre Arts
    • Imagination in Action - Theatre arts Journal
    • Imaginaction in Action - Level 1 Beginner
    • Imaginaction in Action - Level 2 Intermediate
    • Imaginaction in Action - Level 3 Advanced

Project kits and experiential learning

Project learning is most successful when being mindful of the experiential learning process. The experiential learning model serves as the foundation of 4-H which allows youth to learn through a carefully planned “doing” experience that is followed by leader led discussion using purposeful questions. The experiential learning model by Kolb (1984) and modified by 4-H includes five specific steps:

  1. Participant(s) ​experience​the activity--perform or do it.

  2. Participant(s) ​share​the experience by describing what happened.

  3. Participant(s) ​process​the experience to determine what was most important and identify common themes.

  4. Participant(s) ​generalize​from the experience and relate it to their daily lives.

  5. Participant(s) ​apply​what they learned to a new situation.

When this model is used, youth both experience and process the activity. They learn from thoughts and ideas about the experience. Each step contributes to their learning.Providing an experience alone does not create experiential learning. Experiences lead to learning if the participant understands what happened, sees patterns of observations, generalizes from those observations and understands how to use the generalization again in a new situation.

Kolb model
Page survey

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