Jumping Machine
In this 4-H club activity plan, youth learn about kinetic and potential energy by building a jumping machine. Good for all ages.
Themed 4-H club activity plans are designed for 4-H clubs but can be used or adapted for any youth group or after-school program. Each includes arrival and welcome activities, an educational lesson and ideas for recreation and refreshment, all tied to a theme.
Time: Outlines a 60-90 minute 4-H club meeting, including a 10-15 minute educational activity.